Fps drops during game.

I don't lag normally I have 60fps stable everytime but when I match and I get my first scrolls fps drops to like 10(5-15) this issue is only on mobile that makes it hard to control time as it lags so much cause of fps drop please fix this.

My graphic settings are all low yes + battery saver on , no shadows.

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  • Thanks for flagging this — that kind of FPS drop (from a stable 60 down to ~5–15 right when the first scrolls appear) is very likely tied to a specific in-match load event, and the details below will help us isolate it quickly.

    Could you please share the following so we can investigate properly?

    1. Device details
    • Phone make + model (e.g., iPhone 13, Samsung S21, Xiaomi Redmi Note 12, etc.)
    • OS version (iOS / Android version)
    • RAM / storage free space (roughly is fine)
    1. Platform you’re playing on
    • Are you playing via native mobile app or browser? I'm assuming you are playing on the mobile App but please confirm. 
    1. Game version + match context
    • Your game version number (from Settings/About if available)
    • Does it happen in Ranked / Story Mode/ Tournament / Friendly matches, or all of them?
    • Does it happen every match or only sometimes?
    • Does it improve after the first turn, or stay low for the whole match?
    1. Quick troubleshooting checks
    • Have you tried a full reinstall of the game (uninstall → reboot phone → reinstall)? If not, please try that once and let us know if the issue persists.
    • After reinstalling, does it still drop specifically when the first scrolls load, or at another moment?
    1. If you can provide it (optional but very helpful)
    • A short screen recording showing the FPS drop timing (especially right when the first scrolls appear)
    • Any performance/FPS option toggle you have enabled (if present), and whether battery saver is on at the OS level (sounds like yes)

    Once we have your device + platform info and whether a reinstall changes anything, we can narrow this to a specific mobile GPU/driver path, asset-load spike, or UI animation/effects trigger and push it to the team with actionable repro steps.

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